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1.
DirectX Raytracing (DXR) Clustered Geometry
(
devblogs.microsoft.com/directx
)
1 point
by
bpierre
8 days ago
|
past
|
discuss
2.
Raytracing: Clustered Geometry, Indirect Acceleration Structure Builds
(
devblogs.microsoft.com/directx
)
2 points
by
ksec
13 days ago
|
past
|
discuss
3.
DirectX Agility SDK 1.620 and 1.722-preview release
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
14 days ago
|
past
4.
DirectX Dump Files are now ready for your retail games
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
14 days ago
|
past
5.
Async Commands Fallback Layer
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
15 days ago
|
past
6.
Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
15 days ago
|
past
7.
Advanced Shader Delivery Is Available Now Across Hardware
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
21 days ago
|
past
|
1 comment
8.
DxTimingCaptureLibrary
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
28 days ago
|
past
9.
Advanced Shader Delivery Available for Gears of War
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
42 days ago
|
past
10.
DxTimingCaptureLibrary
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
43 days ago
|
past
11.
Auto SR Comes to Intel Core Ultra Series-3 Processors
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
56 days ago
|
past
12.
DirectX Dump Files Preview Now Available
(
devblogs.microsoft.com/directx
)
3 points
by
ibobev
4 months ago
|
past
13.
Partial Graphics Programs
(
devblogs.microsoft.com/directx
)
3 points
by
ibobev
5 months ago
|
past
14.
AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
5 months ago
|
past
15.
D3D12 LinAlg Matrix Preview
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
6 months ago
|
past
16.
Shader Model 6.10 Preview and AgilitySDK 720 Preview
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
6 months ago
|
past
17.
D3D12 LinAlg Matrix Preview
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
6 months ago
|
past
18.
Standardizing HLSL
(
devblogs.microsoft.com/directx
)
1 point
by
crispinh
7 months ago
|
past
19.
DirectStorage 1.4 release adds support for Zstandard
(
devblogs.microsoft.com/directx
)
2 points
by
ksec
8 months ago
|
past
20.
DirectX: Bringing Console-Level Developer Tools to Windows
(
devblogs.microsoft.com/directx
)
15 points
by
haunter
8 months ago
|
past
|
1 comment
21.
D3D12 Shader Execution Reordering
(
devblogs.microsoft.com/directx
)
1 point
by
ksec
8 months ago
|
past
22.
D3D12 Opacity Micromaps
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
8 months ago
|
past
23.
D3D12 Shader Execution Reordering
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
8 months ago
|
past
24.
Shader Model 6.9 Retail and New D3D12 Improvements
(
devblogs.microsoft.com/directx
)
2 points
by
ibobev
8 months ago
|
past
25.
Standardizing HLSL
(
devblogs.microsoft.com/directx
)
1 point
by
ibobev
9 months ago
|
past
26.
Ecma Technical Committee 57: Standardization of the High-Level Shading Language
(
devblogs.microsoft.com/directx
)
7 points
by
aenvoker
9 months ago
|
past
|
1 comment
27.
Standardizing HLSL
(
devblogs.microsoft.com/directx
)
4 points
by
pjmlp
9 months ago
|
past
28.
Celebrating 10 Years of DirectX 12
(
devblogs.microsoft.com/directx
)
4 points
by
ibobev
10 months ago
|
past
29.
Celebrating 10 Years of DirectX 12
(
devblogs.microsoft.com/directx
)
3 points
by
ksec
10 months ago
|
past
|
1 comment
30.
Introducing Advanced Shader Delivery
(
devblogs.microsoft.com/directx
)
1 point
by
ksec
on Aug 21, 2025
|
past
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