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1.DirectX Raytracing (DXR) Clustered Geometry (devblogs.microsoft.com/directx)
1 point by bpierre 8 days ago | past | discuss
2.Raytracing: Clustered Geometry, Indirect Acceleration Structure Builds (devblogs.microsoft.com/directx)
2 points by ksec 13 days ago | past | discuss
3.DirectX Agility SDK 1.620 and 1.722-preview release (devblogs.microsoft.com/directx)
1 point by ibobev 14 days ago | past
4.DirectX Dump Files are now ready for your retail games (devblogs.microsoft.com/directx)
1 point by ibobev 14 days ago | past
5.Async Commands Fallback Layer (devblogs.microsoft.com/directx)
1 point by ibobev 15 days ago | past
6.Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds (devblogs.microsoft.com/directx)
1 point by ibobev 15 days ago | past
7.Advanced Shader Delivery Is Available Now Across Hardware (devblogs.microsoft.com/directx)
2 points by ibobev 21 days ago | past | 1 comment
8.DxTimingCaptureLibrary (devblogs.microsoft.com/directx)
1 point by ibobev 28 days ago | past
9.Advanced Shader Delivery Available for Gears of War (devblogs.microsoft.com/directx)
2 points by ibobev 42 days ago | past
10.DxTimingCaptureLibrary (devblogs.microsoft.com/directx)
1 point by ibobev 43 days ago | past
11.Auto SR Comes to Intel Core Ultra Series-3 Processors (devblogs.microsoft.com/directx)
2 points by ibobev 56 days ago | past
12.DirectX Dump Files Preview Now Available (devblogs.microsoft.com/directx)
3 points by ibobev 4 months ago | past
13.Partial Graphics Programs (devblogs.microsoft.com/directx)
3 points by ibobev 5 months ago | past
14.AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10 (devblogs.microsoft.com/directx)
2 points by ibobev 5 months ago | past
15.D3D12 LinAlg Matrix Preview (devblogs.microsoft.com/directx)
2 points by ibobev 6 months ago | past
16.Shader Model 6.10 Preview and AgilitySDK 720 Preview (devblogs.microsoft.com/directx)
2 points by ibobev 6 months ago | past
17.D3D12 LinAlg Matrix Preview (devblogs.microsoft.com/directx)
2 points by ibobev 6 months ago | past
18.Standardizing HLSL (devblogs.microsoft.com/directx)
1 point by crispinh 7 months ago | past
19.DirectStorage 1.4 release adds support for Zstandard (devblogs.microsoft.com/directx)
2 points by ksec 8 months ago | past
20.DirectX: Bringing Console-Level Developer Tools to Windows (devblogs.microsoft.com/directx)
15 points by haunter 8 months ago | past | 1 comment
21.D3D12 Shader Execution Reordering (devblogs.microsoft.com/directx)
1 point by ksec 8 months ago | past
22.D3D12 Opacity Micromaps (devblogs.microsoft.com/directx)
2 points by ibobev 8 months ago | past
23.D3D12 Shader Execution Reordering (devblogs.microsoft.com/directx)
1 point by ibobev 8 months ago | past
24.Shader Model 6.9 Retail and New D3D12 Improvements (devblogs.microsoft.com/directx)
2 points by ibobev 8 months ago | past
25.Standardizing HLSL (devblogs.microsoft.com/directx)
1 point by ibobev 9 months ago | past
26.Ecma Technical Committee 57: Standardization of the High-Level Shading Language (devblogs.microsoft.com/directx)
7 points by aenvoker 9 months ago | past | 1 comment
27.Standardizing HLSL (devblogs.microsoft.com/directx)
4 points by pjmlp 9 months ago | past
28.Celebrating 10 Years of DirectX 12 (devblogs.microsoft.com/directx)
4 points by ibobev 10 months ago | past
29.Celebrating 10 Years of DirectX 12 (devblogs.microsoft.com/directx)
3 points by ksec 10 months ago | past | 1 comment
30.Introducing Advanced Shader Delivery (devblogs.microsoft.com/directx)
1 point by ksec on Aug 21, 2025 | past

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