Sound quality is worse when transmitting and receiving over Bluetooth, when I use the AirPods for calls on the MacBook I switch to the microphone on the MacBook, they will hear me better and I will hear them better since the AirPods will use all the bandwidth for outputting audio only.
When making a call and using headset mic+earphones the audio mode/profile drops back to HFP instead of A2DP used for music. The quality difference is huge. By using the computer mic you can keep using A2DP with better quality for your voice capture and listening experience.
It's technically not a bandwidth issue, AFAIK, it is a "profile" issue. When listening to audio only you are using a different bluetooth profile than when you are using it for two way mic+speakers.
Try playing some music on your computer and then start a video call. Even before I jump into the meeting, as soon as I hit the Google meet site and it opens up the meeting "camera preview" page, the music quality goes straight into the toilet.
This also happens to my "puck" speaker+mic array that is connected via USB.
As I understand it the codec used in Bluetooth headsets is from 2003 and doesn't use the bit rate effectively compared to a newer codec. Sometimes a device will support a newer codec especially with the aptX branding, and even rarer will both devices support it!
They mean that the audio quality you hear on the AirPods is better if you only listen to audio compared to listening and using the microphone. I don’t know if that happens on Macs too, but it’s certainly true when using AirPods on Linux because you have to switch the profile when you want to use the microphone and then the audio is really compressed for playback.
This is certainly the opposite of my experience. The sound quality from someone speaking via their MacBook microphone is noticeably worse than someone speaking via their AirPods microphone.
In cars it’s also important how good it isolates you from the engine and external noise like wind and wheels on the road. Some cars even have noise cancellation for that.
Some cars have gone so far on the isolation and sound damping front that they pipe back in a little bit of engine noise (but only the part that sounds sporty) via the speakers.
Right now AI has trouble maintaining coherence over a few paragraphs of text. How long will it be before it is capable of maintaining coherence over something the size of a GTA game? And how much money will that cost?
Other less complex recent AAA games cost 300-500 million, this game is easily between 1 and 2 billion, specially if you include marketing.
And just GTA Online is making 10 million USD every week.
The game screams money just looking at the sheer density of the city/map and the level of detail. There’s simply nothing quite like this, as usual with Rockstar.
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