The shader support offers a hook to trigger on the bell character, so of course I had to hook this up to a screenshake shader. Get fish to emit a bell on a nonzero command exit, and I have screenshake on failed commands. I expected this to be really annoying but it's actually kindof great:
Completely off-topic, but here we go: look at how your site renders on a very-wide monitor. My browser (Firefox Desktop) is 2560 pixels wide, and 100% of your website content is on the right side of the screen. The column with the text is very "thin", it even needs horizontal scrollbars for the code. I've never seen a website where the left half of the screen is completely empty.
It uses some pretty weird css so hopefully it looks right :) Maybe I'll try and make it so the article column gets wider on very wide viewports but I'm sort of afraid to touch it.
Sorry, then. I thought this was a bug, so I was "reporting" it. This style is so unusual that it didn't cross my mind someone would want it on purpose. (I have rewritten the previous sentence multiple times to try to make it not sound insulting, I hope it didn't)
With the exception of the code blocks, which I do agree the scrollbars are a bit annoying when there is plenty of vertical space available, I find no issue with the layout of the page on a wider screen. I think this is just a matter of taste, I enjoy the assymetrical negative space, though if I had designed it myself I would probably have the negative space on the right.
Free access to all past media online caused culture to suddenly halt just after the turn of the century, and turn from a directed timeline, where fashion mimicked the advancement of technology, into a weird swirling self-referential ironic vortex of ahistorical relativity.
I've always wondered about the relationship between america's opiate habit and the afghan poppy harvest. The US army was burning millions (billions?) of dollars worth of poppies every year, to deny profit to the taliban. Could that not have been used to make pain pills? How do the incentives flow here?
There's no shortage of pain pills. GoodRX is a pharmacy benefit manager that doesn't collect any payments from users, it runs on marketing fees, so it gives some information about the real cost of drugs. Several weeks of Oxycodone costs $20 at the pharmacy:
> Could that not have been used to make pain pills?
To my knowledge, the industry has moved away from poppies that produce morphine (they still technically grow p. somniferum, but a special cultivar with low morphine content to discourage theft).
Instead they extract the opioid compound thebaine, which is then converted to powerful name-brand pain meds. This is why they're called "semi-synthetic opioids", because they require thebaine as the primary ingredient.
So yes, those could have been used to produce pain meds the "old-school" way but I doubt they'd be of any use to western pharmaceutical companies.
> The US army was burning millions (billions?) of dollars worth of poppies every year, to deny profit to the taliban.
I'm not sure that's the whole story, if you look at the statistics then it rather looks like poppy production has increased since the US/NATO occupation [0], at least compared to the, very low, numbers in 2000.
Turkey is one example of a country that successfully managed to legalize their poppy production, but it's questionable if that approach would work just as well in Afghanistan [1].
As I understand the talban were opposed to drugs and they did a good job of ensuring poppy was not grown in the country. (they had other problems, but aiding the illegal drug trade was not one)
I wonder what the process is, as a google engineer, to get the artwork done for something like this? Do you just put in a ticket and some time later the SVGs turn up in your repo? Is there an artwork queue, or is it a political fight for access to the illustrators time?
https://jcd.pub/2026/11/04/screenshake-shaders-for-kitty/
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