They are hiding its cost in the GPU, nobody tracks GPU usage including VRAM usage
So you end up with a desktop reserving 20% of your VRAM, if you play a game, devs optimize for 8gb budget for entry level, but in reality most people only have 6.4gb available
The ramifications of people moving away from SW rendered UI toolkits to electron to GPU based UIs is sad to witness, it's getting worse and worse and worse, not to mention how smartphone UX have polluted the desktop industry..
GPU-allocated memory isn't always kept resident. Depending on the compositor, window surfaces get swapped to main memory when VRAM pressure is high. This obviously slows things down, but at the end of the day, the window contents need to exist somewhere, and the monitor is attached to the GPU, so it needs to at the very least pass through VRAM at one point or another.
On a desktop system, a software renderer makes no material difference in total memory usage, because the contents need to go onto a compositor surface no matter what you do, and that is backed by memory somewhere.
We can debate whether every application needs triple-buffering of the window surface, but that's configurable.
Used it to for a terminal emulator plugin for sublime text, works flawlessly, better than Terminus, tmux and interactive programs works out of the box, only limitation came from the poor sublime text plugin API related to mouse events (there is none, so you have to hack)
If you thought building a terminal emulator too hard to add for your project, you no longer have an excuse, libghostty makes it very easy to implement
Well, Discord is a pretty complex app. It’s loading/caching images, subscribing to many chats at once, needs to be able to hop into a call at any time, and also renders (most) arbitrary Markdown.
That's what happen when you treat art as a mere commodity and put tasteless fraudsters at the highest ranks
I find it funny (and interesting at the same time) that the US, despite its massive ressources, never managed to replicate Hollywood's success in video games
And i'm not talking just about commercial success (they already pale in comparison), i'm taling about the blockbusters, the masterpieces, the things that combine technical prowess, artistic ambition and global cultural influence
Where is the Hollywood of video games?
Why was Elden Ring made in Japan?
It's similar with anime vs cartoons, there are some deep existential stakes at play for the west
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