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This is the first time i witness a ugly mac app

The theme is applied so poorly in their screenshot.

how was it even possible to get such an ugly toolbar with Swift?

It's obviously a straight port without much UI/UX optimization at the moment. I'm still fascinated that the port was possible at all.

The more important question is: Does it work well yet?


> Does it work well yet?

no, definitely not


I have to admit that I was intrigued at first... until I saw the UI. Too bad, but maybe they'll find more Mac-like icons at some point.

They are hiding its cost in the GPU, nobody tracks GPU usage including VRAM usage

So you end up with a desktop reserving 20% of your VRAM, if you play a game, devs optimize for 8gb budget for entry level, but in reality most people only have 6.4gb available

The ramifications of people moving away from SW rendered UI toolkits to electron to GPU based UIs is sad to witness, it's getting worse and worse and worse, not to mention how smartphone UX have polluted the desktop industry..


GPU-allocated memory isn't always kept resident. Depending on the compositor, window surfaces get swapped to main memory when VRAM pressure is high. This obviously slows things down, but at the end of the day, the window contents need to exist somewhere, and the monitor is attached to the GPU, so it needs to at the very least pass through VRAM at one point or another.

On a desktop system, a software renderer makes no material difference in total memory usage, because the contents need to go onto a compositor surface no matter what you do, and that is backed by memory somewhere.

We can debate whether every application needs triple-buffering of the window surface, but that's configurable.


Used it to for a terminal emulator plugin for sublime text, works flawlessly, better than Terminus, tmux and interactive programs works out of the box, only limitation came from the poor sublime text plugin API related to mouse events (there is none, so you have to hack)

If you thought building a terminal emulator too hard to add for your project, you no longer have an excuse, libghostty makes it very easy to implement


300mb still is a lot

Well, Discord is a pretty complex app. It’s loading/caching images, subscribing to many chats at once, needs to be able to hop into a call at any time, and also renders (most) arbitrary Markdown.

Kopete did that under 100MB 15-20 years ago.

US Security Chip act next, your GPU will soon enforce these restrictions too

Nice. Push more people to use Chinese chips.

What when China starts doing the same?

They won't. No reason to.

Double the price of the original iPad mini when it first released in 2012


That's what happen when you treat art as a mere commodity and put tasteless fraudsters at the highest ranks

I find it funny (and interesting at the same time) that the US, despite its massive ressources, never managed to replicate Hollywood's success in video games

And i'm not talking just about commercial success (they already pale in comparison), i'm taling about the blockbusters, the masterpieces, the things that combine technical prowess, artistic ambition and global cultural influence

Where is the Hollywood of video games?

Why was Elden Ring made in Japan?

It's similar with anime vs cartoons, there are some deep existential stakes at play for the west


Of course, they lobbied to transfer the bloat onto the WASM runtime itself


There is no such thing as "standard pricing" for products with different performance profiles, architectures, inference costs and infrastructure stack

It is price fixing, nothing else


They brag about generating "taxable income", as if it was a novel thing

Says a lot about the state of affairs in California


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