there have been a lot more issues than just that incident
they apparently like driving into floodwaters [1]
one vehicle got confused by construction barriers, entered opposing traffic, and halted [2]
in Dallas, a gas leak caused an explosion that leveled an apartment building, a Waymo unit blocked the scene, and first responders had to first reach into the car and try grasping the wheel, before the remote support agent agreed to kill the car and put it in neutral so they could push it out of their way [3]
I have a moderate fear for the safety of my children with these things on the road
well, any accounts running outdated workloads (could be anything LAMP-flavored) could be attack vectors, with the entire shared machine possibly compromised by any weak account due to these latest LPEs
these cPanel machines frequently run 4- or low-5-figure quantities of customer accounts, each with potentially multiple domains or CMS deployments, and not always the most technically-engaged customer base, so that's a lot of surface area to account for: how diligent can hosts realistically be about every WordPress plugin, every Drupal or Magento module, and so on?
(nb I don't like shared hosting and am not defending it, just addressing the reality of the long tail)
FFXIV's level/stat sync system is also pretty cool for keeping the older stuff playable long past its original release, players get levels and stats and skills scaled down to the max level appropriate for the content
4-player dungeons still end up being a bit of a faceroll, but it's definitely possible to wipe on the 8-player bosses if mechanics are not observed
I found it very unfun. You end up in dungeons with a subset of the abilities you're used to. It felt especially bad, when leveling, if I queued for a random dungeon and got into a lower level one shortly after acquiring a new ability.
I don't know much about FF. But a thing with WoW is that new release often brings a significant rework of many game mechanics; they might squish everyone's level; edit stats for millions of items; rework class talents and abilities, sometimes even bringing up the whole new approach to the talents.
So while just scaling down characters is technically not hard to do and there's tech in WoW for that, it's never the same as playing previous expansion. And players want genuine experience.
And preserving all the old mechanics for 12 of expansions would present a whole new class of challenges to a team. WoW is a huge game. They already plagued by lots of bugs.
In FF, the system is very simple, and indeed is not trying in any way to give the original experience. You can sync to a level 30 dungeon, and your character will be scaled so it has the exact abilities it would have today as a level 30 class. Stats from gear are also scaled down by some formulas that still try to take into account the quality of your gear relative to the current best possible.
But this system exists for an entirely different purpose than a TBC server. It exists mostly to make sure low level content is still full of players, so that new players going through the story or players leveling up new classes can always find parties for dungeons. It also helps break the monotony of doing the same few current dungeons/raids all of the time
Note that in FF you have to do the huge main story quest on any new character before you can really access the latest content, regardless of how much you might level, and the main quest also involves runs through most dungeons. I should add that normally people only do this once on one character, since you can level all different classes (called jobs) on the same character - you can be a level 90 robe-wearing black mage if using a staff, and then you equip daggers and become a level 31 ninja in leather armor, or an axe and become a level 67 tank warrior.
WoW has been doing this for like a decade. A lot of the old expansion content gets level scaled for new players, many dungeon groups get scaled to the same level, some of their time travel events have scaled old dungeons up for current players, etc.
At least in my experience, having worked in both Florida and California, that's more of a wash than people imagine it's going to be -- and more so than the "cost of living calculators" tend to demonstrate, at least if you're a renter.
I actually ran a few numbers based on current costs. If you're making $120K/yr in Florida and paying the average cost for a 1-bedroom rental in Tampa ($1,642/mo, as of April 2026 according to Apartments.com), your after-tax take home is $98 (24% federal tax bracket, no state tax) and you have $78.4K after rent. If you're making $180K/yr in California and paying the average cost for a 1-bedroom rental in San Jose ($2,705/mo), your after-tax take home is $130.5K (24% federal tax bracket, 9.3% CA state tax bracket) and you have $98K left after housing.
You can keep fiddling with the numbers, but in most cases, the premium for getting a tech job in Silicon Valley is sufficiently high that you really are making more in absolute dollars despite the higher cost of living.
That math breaks down if you have kids and need 4bdrm house commutable distance to work in good school district - prohibitively expensive in Bay Area and affordable on engineer salary in most tier 2 cities. If you do not have kids, Bay Area clearly wins, especially if you are ok with studio/1bdrm.
or even the chance to practice smiling while greeting a stranger