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I'm working on an old-school "multiplayer" FPS with clowns and demons fighting it out. It's single player or invite co-op for friends. Multiplayer is simulated with virtual players so the server is always full. There are clans, chat, trash talking, all that, but all simulated (aside from co-op friends of course).

I used to love Team Fortress Classic, Counter Strike, Call of Duty, etc. back in the day. I don't play multiplayer anymore being in my mid-fifties with worse reflexes and no desire to be continually one-shotted by 24/7 players. This game is my answer to that and I'm having a blast so far making it and playing it.

It'll launch on Steam when finished, hopefully early 2027.


Born and raised JW, and yup they're the first that popped to mind.


Love FT2! I did some PlayStation/N64 soundtrack stuff (known if you know) and released a few "albums" with it back in the 90s (essentially unknown).

These days I use FL Studio but I'm always wanting in many ways to go back to tracking. Renoise is pretty cool but I do miss FT2, and yeah as someone mentioned there's also MilkyTracker.

Annnnnnd... now I want to go track something.


> known if you know

?


super duper

/s


Thanks for sharing. I'll have to reconsider my nightly noise setup, but good to know.


If you're resting well with your current setup, I wouldn't change it. There are so many individual factors involved with good sleep.


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