Hacker Newsnew | past | comments | ask | show | jobs | submit | stared's commentslogin

Made a few changes. Did you try to hard-reload?

Also, which system, GPU and browser?


AFAIK voxels are 3d pixels - of any size.

Told Opus - tell me if it is any better.

Cant detect any improvement by eye. Lags when dragging, runs at ~15fps maxing GPU.

Does it run smoothly for you? What kind of hardware?


Made a few perf changes - let me know if now it is better.

By popular demand, added it now.

Thanks! I will look at it.

It is all about fixing such stuff.


A very natural question.

Not a Minecraft player myself, but if you want to do so (code is there), feel more than invited.


It's raining, man :)

Good point! I've already expanded the area from something much smaller (so to go to the National Stadium and so on). The first draft is easy, since Opus 5.5 is good at working with open data and checking against it.

What takes much more time is polishing. Sometimes things are jagged or wrong, streets are disconnected, some tree crowns float in the air, and bridges look like they’ve been hit by an airstrike.

I check things manually, compare them with photos, etc.


Yeah, it is a bit heavy, but I had to balance features and performance without adding too many toggles that push choices onto the user (often when it is already too late). I optimized it primarily for desktop, with some ideas for making it lighter on phones (rendering only small parts in 1m3 voxels and the rest in gray 8m3 blocks).

When it comes to weather, I am torn between always using golden hour with a clear sky and using the current weather.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: