Good point! I've already expanded the area from something much smaller (so to go to the National Stadium and so on).
The first draft is easy, since Opus 5.5 is good at working with open data and checking against it.
What takes much more time is polishing. Sometimes things are jagged or wrong, streets are disconnected, some tree crowns float in the air, and bridges look like they’ve been hit by an airstrike.
I check things manually, compare them with photos, etc.
Yeah, it is a bit heavy, but I had to balance features and performance without adding too many toggles that push choices onto the user (often when it is already too late). I optimized it primarily for desktop, with some ideas for making it lighter on phones (rendering only small parts in 1m3 voxels and the rest in gray 8m3 blocks).
When it comes to weather, I am torn between always using golden hour with a clear sky and using the current weather.
Also, which system, GPU and browser?
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