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https://gravitylinux.org/about/

> Gravity Linux vs Asahi Linux

> Gravity Linux and Asahi Linux are two independent projects working towards the shared goal of a strong, open OS ecosystem on Apple Silicon devices. Gravity Linux was initially forked from Asahi Linux over differences in policy, namely regarding LLM use. We have tremendous respect for the Asahi Linux project and emphasize our shared goal of running Linux on Apple Silicon.

OP is the same poster from https://news.ycombinator.com/item?id=49717638 who was noted as having been banned from Asahi Linux over hiding use of LLMs (doesn't seem to be any disagreement about this) and accusations of having Apple proprietary knowledge (challenged by OP).


> hiding use of LLMs

I disagree with this also, but the latter was so obviously wrong that I figured I should leave a reply. We are separate projects and what Asahi does is their business, our interactions will be in upstream projects and follow upstream guidelines.


It's kinda sad that this cool project is mired in controversy. On one hand it is kinda radioactive for a former Apple engineer to work on this, even if you worked on something else entirely while at Apple. On the other hand I really, really want proper Linux support with full GPU support on modern Macs and I feel like AI is an incredibly useful tool towards that effort.

Oh well, if this doesn't pan out, hopefully someone else will vibe code for a week and get it working in the near future.


> And Seattle has banned every other possible avenue of passing this expense only to the parties responsible (higher deposits).

From the very legislation this article is about:

7.24.040 Fees permitted and prohibited <...> B. A landlord may charge the following fees in addition to rent: <...> 4. Pet damage deposits pursuant to Section 7.24.038;

https://library.municode.com/wa/seattle/codes/municipal_code...

tl;dr: Pet damage deposits may not exceed 25% of the first full month's rent, no other fees are allowed. If I'm reading this correctly the current version of that ordinance was passed in 2016.


> Mac Minis used to have soldered on SSDs, but the 2024 model is upgradable. A lot of people purchased a cheaper Mac Mini and upgraded the storage themselves. Most people would argue this is a good thing, even if some of those Mac Minis were resold. This is no different.

Replacing a socketed component that is modular by design, even if it's not officially intended to be upgraded outside the factory, is worlds different from replacing BGA components on a densely packed PCB.

That said, there could also be a middle ground by just providing some way to look up the hardware specs of a given serial number. Post the part numbers of the components that you're concerned about being replaced and provide tools to verify as many of them through software as is practical. Allow owners to know if their device has been modified and how so, but allow them to choose what to do with that information.

Combating fraudsters trying to pass off modified and/or refurbished devices as genuine is valid, but preventing owners from modifying or repairing their own or knowingly purchasing such devices from honest resellers is not.


> You are fighting a losing battle and annoying everyone in the process.

These comments are even more annoying. Sides that are winning don't have to constantly tell their opponents that they're losing. I have no idea why you and so many others seem to have attached their ego to the use of a tool that you feel the need to attack people who have complaints about the output it's often used to generate.


They are posting a link to their freemium SaaS product that has a price, of course they're looking for money.

If I find something posted here interesting I like knowing what other similar tools/services/platforms there are out there, even if they're free, so I definitely find posts like the one this thread came from to be helpful one way or another. These sorts of threads also often lead to discussion of the differences between the options, which is again very useful, especially in cases like the current one where the competing offering linked is not just a freemium SaaS platform but also as F/OSS as it can possibly be if you want to self-host and not have to pay anyone other than whoever manages your server.

If you're building a product for a market that already has solutions, your product needs to be able to hold its own against the other offerings.


Really? How many people can that possibly be, and how many of those would a reasonably sane developer actually want?

If your competition is attracting the worst kind of users, do you really want to get in their way?


Yes you want more users not less. This is business 101. Even business 000. Customers good.

Business 102, something that's obvious to anyone who's ever worked a customer facing job but incredibly elusive to a lot of people who went straight to management, is that some customers are net negatives and you should not cater to them. They have some combination of ignorance, stupidity, and/or malice which results in them costing more employee time and/or "goodwill" than you'll ever make from selling things. Your business is better off not having them, and even better if they go off to inflict themselves on your competition.

Business 101 is to make sales! Users sometimes represent sales, but not always. That may be business 201 though.

This is about market share of a nonprofit - it's users.

Precisely their point: users don’t necessarily mean sales, but they MIGHT bring in donors.

The way I see it, system requirements have gone through a few different eras.

In the 8/16 bit single tasking era I feel like system requirements were generally pretty accurate hard minimums where the program would either not run at all or not run reliably on lesser hardware. When you don't have swap memory becomes a hard limit, and when memory was measured in kilobytes or single digit megabytes programmers tended to have a good idea how much memory their software would actually use.

In the 16/32 bit cooperative multitasking era requirements necessarily loosened up because the application can no longer assume it can use the entire memory space, but in my experience they were still often pretty close, at least when it came to games. My first family PC was a 486SX with 2MB of RAM which met the requirements printed on the box for the Windows 3.1 version of Sim City Classic, but it did not run while throwing a "not enough memory" error. With hindsight I'm pretty sure my early WinModem was to blame and I probably could have rigged up an alternate autoexec.bat/config.sys/win.ini boot config to give Sim City as much room as possible, but I wouldn't learn the deep magic of DOS for a few more years. Classic Mac OS I recall being more straightforward because you could assign an amount of memory to an application ahead of time which it would not be able to go outside of so you always knew what could run.

In the modern preemptive multitasking era, especially once we went 64 bit, I feel like system requirements mostly stopped mattering as far as minimum capabilities go but instead shifted to a nebulous "below this we're not willing to stand behind its performance". It's rare to find anything that truly can't run on anything lower than the minimum specs, though they often will refuse to install (which can of course be "fun" years down the line when an unexpected change to CPU identifiers or previously unimaginable amounts of memory/disk cause those heuristics to fail despite being orders of magnitude more powerful than the hardware it was designed for).

Most desktop software I've seen system requirements listed for in the last decade or so has either listed a spec that would have been budget years prior or simply lists the earliest version of its intended OS that has upstream support at the time, and more often than not doesn't actually check either.


> * You own it forever

Why does everyone advocating for physical always treat effective DRM as a given?

I have bought a lot of digital music in my life, and I own every bit of it as long as my copies exist, just like all the physical music I bought before (and converted to digital as soon as it was practical).

> * Nothing to charge

My e-readers last weeks of active use without charging, and I literally found a Kindle that had been lost for over a year a few weeks ago which still had over 30% charge because they take basically no power if they're not being used. Charging really is not a significant concern.

> * Don't have yet another screen to stare at

It's a very different type of screen, that doesn't have the same effect on your eyes and by its low-color low-refresh-rate nature really isn't easy to implement the sorts of attention-stealing anti-features that other screens often contain.

> * Its the definitive way to collect books (similar in the sense of vinyl for music)

Similar to vinyl, it's "definitive" to people who care more about how it looks on their shelf than actually enjoying the content. Pulling a beautiful hardcover off the shelf, setting it down, and opening it up is great of course, just like pulling a record off the shelf, sliding it out of the sleeve, placing it on the turntable, and setting the needle in place. Once you've done that however it's the same book, the same music, just a lot less convenient (and in the case of vinyl, objectively worse quality than a well-mastered high-quality digital release).

> * Going to used bookstores is awesome

No disagreement there. That said, if someone were to ever develop an ebook licensing system that allowed for arbitrary transfer and resale through third parties it would certainly be interesting to see what turned up in the "bargain bin" that way too. I'm not sure how such a thing could actually be possible and I'm not going to hold my breath for it to ever happen but the concept of resale is not inherently impossible in digital content.

> * Seeing your whole collection physically is awesome and can be a conversation starter

No argument there, my partner's game shelf takes up an entire wall in our house and has hundreds of giant colorful boxes covered in artwork. My Steam library has an order of magnitude more games in it but it's just a list on a screen that I can make show thumbnail images of what the cover would look like if it existed as a physical product.

That said, while I may not have the giant media racks we all drooled over in the '90s, the flip side of that is digital content takes up effectively zero space and weighs nothing. I drive around with my entire music library on a USB stick in my car every day and have for over a decade at this point. My e-reader has every single book I own on it with plenty of space to spare. My Steam Deck has enough space built in for dozens of modern games, and I also have a MicroSD card in it containing every single game for basically every 8/16 bit system ever produced, as well as my favorites of the 32 bit and beyond eras.

> * Graphic novels/comics are still better physical

Yeah color e-paper displays still have a LONG way to go before they can even think about the graphic novel market. That side of things is sort of like where digital music was in the era where MP3 players had storage measured in megabytes so you might not even get a full album without having to compress it to a point where you can definitely tell. It's possible to see the promise in the concept, but it's definitely not there yet (and unlike MP3 player capacity, we can't even assume the tech will get there eventually).


Can confirm, my Ioniq5's auto high beams are great. I've felt the need to manually override them twice in nearly a year of ownership, both times were cross traffic that didn't have enough visible reflectors for the car's cameras to tell they were there.

> The problem companies have is that "doesn't suck" generally means "it's free with no ads".

I feel like way too many people forget that there was a great middle ground for the longest time, in the form of Google AdWords. Text only, no animations, flash, iframes serving malware, or any of the other bullshit that had already taken over banner ad networks like Doubleclick at the time. I recall at the time one of the early adblock plugins even had the ability to allowlist AdWords while still blocking the shitware providers with the intent of encouraging the use of "good" ad networks instead of the bad ones.

It's a perfectly sustainable business model, it just requires people who actually care about not being annoying more than they care about maximizing profits, and at some point Google lost those people.

That's pretty much the general problem with our society as a whole, when given the choice between "profitable and sustainable" or "profitable and high quality" versus "more profitable now but will cause problems in a few years" the incentives of capitalism are all in favor of getting all the profits now and getting out before the consequences catch up.


Scalar Monomania (profit maximization in this case) is the root of so much evil :/

It's usury that's the root of this evil. Always has been. Whether it's private equity or public shareholders, when you have someone getting more and more money for simply putting in money then that value has to be extracted from somewhere.

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