| 1. | | Combating headcrabs in the Source SDK codebase (gamedev.net) |
| 1 point by klaussilveira on Sept 18, 2025 | past |
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| 2. | | OOP Is Dead, Long Live OOP (2018) (gamedev.net) |
| 1 point by YesBox on Nov 29, 2024 | past |
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| 3. | | Shareware Amateurs vs. Shareware Professionals (gamedev.net) |
| 3 points by raytopia on July 16, 2024 | past |
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| 4. | | Dithered Fractal Interpolation for Procedural Generation (gamedev.net) |
| 1 point by bryanrasmussen on July 14, 2024 | past |
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| 5. | | New language/engine gamejam with cash prizes (gamedev.net) |
| 1 point by turkeynecks on June 1, 2024 | past |
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| 6. | | Nehe Productions – Everything OpenGL (gamedev.net) |
| 2 points by raytopia on Oct 12, 2023 | past |
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| 7. | | Experimenting with Inverse Kinematics Implemented in U3D (gamedev.net) |
| 2 points by klaussilveira on April 6, 2023 | past |
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| 8. | | Replicating Quake 3 character physics with U3D (gamedev.net) |
| 1 point by klaussilveira on March 31, 2023 | past |
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| 9. | | U3D: Creating the Future for Urho3D (gamedev.net) |
| 1 point by jakearmitage on Jan 25, 2023 | past |
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| 10. | | NeHe Productions – Everything OpenGL (gamedev.net) |
| 2 points by marcodiego on May 18, 2022 | past | 2 comments |
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| 11. | | Mike Abrash on Fast Antialiasing (1992) (gamedev.net) |
| 2 points by rsp1984 on June 6, 2021 | past | 1 comment |
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| 12. | | Orx – Portable Game Engine version 1.12 has been released (gamedev.net) |
| 1 point by edgls on June 5, 2021 | past |
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| 13. | | Former Nvidia Dev's Thoughts on Vulkan/Mantle (2015) (gamedev.net) |
| 1 point by ddtaylor on March 13, 2021 | past |
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| 14. | | PVS-Studio for Indie Developers (gamedev.net) |
| 1 point by AndreyKarpov on Nov 12, 2020 | past |
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| 15. | | I need some help with the coding of a game I am working on (gamedev.net) |
| 1 point by Officer_Erik_K on Oct 23, 2020 | past |
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| 16. | | GameDev is great for dev forums tutorials blogs projects portfolios news and mor (gamedev.net) |
| 3 points by Officer_Erik_K on Oct 5, 2020 | past | 1 comment |
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| 17. | | GDC 2020 State of the Game Industry Report (gamedev.net) |
| 1 point by tlarkworthy on Jan 30, 2020 | past |
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| 18. | | Algorithm to Rasterize an Octree in Isometric (gamedev.net) |
| 1 point by phreda4 on Jan 16, 2020 | past |
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| 19. | | We Localized the Games for Asia (gamedev.net) |
| 1 point by kris-master on Nov 27, 2019 | past |
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| 20. | | Most Requested Languages for Games (gamedev.net) |
| 2 points by kris-master on Nov 27, 2019 | past | 1 comment |
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| 21. | | Game Design User Experience Best Practices // Ultimate Guide (gamedev.net) |
| 1 point by atomlib on Sept 30, 2019 | past |
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| 22. | | Tiles to Curves: Fun with Voronoi Graphs (gamedev.net) |
| 148 points by worldsayshi on July 11, 2019 | past | 8 comments |
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| 23. | | Understanding Constraint Resolution in Physics Engine (2018) (gamedev.net) |
| 1 point by bryanrasmussen on June 6, 2019 | past |
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| 24. | | Designing Good C++ Game Middleware (gamedev.net) |
| 1 point by pplonski86 on April 18, 2019 | past |
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| 25. | | The Faster You Unlearn OOP, the Better for You and Your Software (gamedev.net) |
| 3 points by Fjolsvith on Dec 10, 2018 | past |
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| 26. | | OOP Is Dead, Long Live OOP (gamedev.net) |
| 307 points by starbugs on Oct 18, 2018 | past | 345 comments |
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| 27. | | OOP is dead, long live OOP (gamedev.net) |
| 5 points by henning on Oct 10, 2018 | past |
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| 28. | | OOP is dead, long live OOP (gamedev.net) |
| 2 points by pjmlp on Oct 9, 2018 | past |
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| 29. | | OOP is dead, long live OOP (gamedev.net) |
| 2 points by matt_d on Oct 8, 2018 | past |
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| 30. | | Graphics: Efficient Instancing in a Streaming Scenario (gamedev.net) |
| 2 points by gamedevnet on Sept 24, 2018 | past |
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| More |