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> Today Blender is one of the industry leaders, but it started quite small, three decades ago.

Which of the major shops are using Blender?

Edit: This question isn't a dig against Blender, y'all, I'm genuinely interested in where Blender is seeing industrial use, as the article doesn't touch on this!



Before they went bust, some folks at Rhythm 'N Hues publicly talked about using it. It has pockets of usage at ILM, there are lots of software pockets though in these big design firms. Not all bitmap and vector tools are Adobe.

Unreal Engine has been pushing Blender a lot too, and attracted hires from ILM, they mentioned this a lot in their video podcast.

A lot of the time you only know a company is using something like Houdini because they pay for the promotion or give the customer a big license discount.

"Here at X we used Y for Z."


> It has pockets of usage at ILM

Very cool! Do you know if they are using Blender for modeling, or otherwise? I hear ILM is mostly prman on the rendering side, these days.


The primary modellers at ILM are Zeno, their internal tool, then Maya and then Modo, but especially in some departments, it's a whatever gets the job done mentality. I do not however know what usage Blender gets internally at ILM


Nobody was specific but the cycles renderer and the compositor+editor were mentioned a lot.


The Man in the High Castle made extensive use of Blender.

More here:

https://www.blender.org/about/user-stories/


It may mean industry leader by number of people using the software, not necessarily that industry leaders in who use this type of software are using theirs.


I've seen a lot of hobbyist/indie game developers use the tool, although not exclusively. It plays nice with Unity and Unreal, you can always count on it being there since it's free and supported on Mac/Windows/Linux.

I believe larger game studios and vocational schools entirely use 3ds Max or Maya. I don't think the traditional game industry has much of a culture in Blender.



If I recall correctly, Blender was extensively used for the special effects of Spider-Man 2.


It was only used for story board previz stuff on that.




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