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How would you deal with mutable state like, say, the current directory?


When all you have is a Haskell everything starts to look like a monad


I think that if we use purish FP as our system language it doesn't make sense to just emulate imperative/mutable system.

But mm... why you would want to mutable state like current directory in first place? Or even mutable filesystem? Why aren't those just immutable parameters of your program?


> But mm... why you would want to mutable state like current directory in first place? Or even mutable filesystem? Why aren't those just immutable parameters of your program?

Because that's how just about any OS, application, library, filesystem, device driver, database, nearly everything related to computing at all, works. Reinventing the universe has never, ever lead to success. If you want even the slightest hope for non-negligible adoption of your operating system, you need to be able to interface with the rest of the world. And that's why you don't want the filesystem to be an "immuatble parameter of your program".


You can still build compatibility layer on top of immutable FS. Like being mutable from program(s) perspective while being able to control how these changes are capsulated from rest of the system. You could, for example, see what your

> any OS, application, library, filesystem, device driver, database, nearly everything related to computing at all

-is trying to actually do to your files and operation like reverting changes is trivial. Sure it's not performance optimal and effects what kind of software is ideal to work within such a system. It's just a different approach with different trade-offs.

Anyway if I one day want to build new OS it's for trying different interesting approaches and not yet another 'successful any-OS'.


RIP Terry Davis


Because one of the scenarios we were talking about is interactive use - i.e. command prompt. Current directory (and other implicit state like that) is convenient there, and removing it would make it that much harder to use.


If your workflow is like: 1. Manipulate current directory 2. Run some program 3. Manipulate current directory again 4. Run yet another program...

You can actually consider current directory as immutable already.

It became "badly mutable" for example if you manipulate the current directory and this change is observable from a program point of view which is already running. Would that be really useful?

To clarify I am not trying to say that absolutely everything should be immutable but it's fun thought experiment how far you can go.


I don't see how. The suggestion was to use a Haskell-like scripting language for interactive use on the command prompt. Note, we're not talking about apps that run from that prompt; we're talking about the shell itself. And all shells today have mutable global state in form of current directory (and pushd/popd stack, usually).


Shell is kind of REPL (read–eval–print loop). In OOP you use looping with mutation and in FP you use recursion. This may not sound very informative but still: "Just fold over inputs, what's the problem?".

Being immutable doesn't mean that everything is static but that things aren't changeable in place. So instead of having a global mutable state, you have this local state which you can alter by creating new instances and passing them around. In the end, the difference is that on what scope changes are observable and how that constraint effects on your design. In some sense: mutable = changes are uncontrollable, immutable = changes are controllable.




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