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> 100 mbit is not even enough to stream 1080p with surround hd audio

This doesn't seem right.

A 50GB blu-ray that is 2 hours long can have a maximum bitrate of 55mbit. So if your claim is correct, you'd need a 100GB blu-ray (which exists) for a 2 hour movie, which doesn't match my experience, especially for 1080p.



I agree.

I bought a lot of Blu-rays (obsessed with "owning" the good movies which I then rip - I extract the original streams without reencoding and then I put the files on my mediaserver) and the biggest 1080p-file I have is the one of "Interstellar" being 39GB (original video and original 3 audio tracks and some subtitles), followed by "the dark knight rises" of 35GBs and otherwise all the rest is between 10-30GBs depending on the movie.

Usually when I play a movie in the living room I see spikes of 2.5MB/s transferred data on the mediaservers, and this is original content ripped 1:1.


Yep, I have the same setup. Rip and play through Plex. Not sure what OP is getting at, even 4K UHDs only rarely hit 100Mbps.


Lawrence of Arabia comes on two discs! If you mux together the entire film (just the main feature), it's over 57 GiB!


My version of Lawrence of Arabia is 117GB.


He's off by a factor of two (54Mbps vs 100Mbps), but that doesn't invalidate his argument.


thanks. There have probably been thousands of man hours spent on video compression. I used to have a 100 Mbit home network and play HD video via a OpenWrt home router with a usb disk attached to it. The HQ videos lagged when there was a lot of sound and things happening on the screen at the same time. It probably was the HDD/router capacity that was the limit though, not the network. If you however measure the bit-rate between the computer and the monitor, it's significantly higher ... But imagine if we could stream via the Internet directly to the monitor. I'm thinking a VR headset that you just plug-in to the Ethernet socket, eg. no need to have a high end gfx computer. This would both mean cheaper/less hardware at home, and a easier business model for game developers as they wouldn't have to worry that much about people copying games.




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