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Or you could use color cycling: http://www.effectgames.com/demos/canvascycle/?sound=0 (choose 'Highland Ruins - Rain' and show the options to see the palette). Crazy in these modern times, of course.


Those color cycling demos are amazing. Unfortunately, color cycling has fallen out of practice both because it is too hard to teach artists and because the double-lookup-per-pixel is memory bandwidth intensive on modern hardware (old systems had dedicated hardware to support this).


Good for backgrounds, but it can't be used effectively if you need rain to appear in front of another layer (in this case, the character sprite).




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