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You should take more long haul flights if you think mobile is pointless.


What class are you flying that you have enough free space around you for hands to make any use of a VR headset on the plane?

(Also, even with the space, I'm not sure I'd be brave enough to try and use one in air - adding turbulence and random vibrations on top of the usual VR issues sounds pretty nauseating even as I type it.)


I said mobility is pointless, not mobile. That's an important distinction.

By mobility, I mean the ability to throw the headset around and walk anywhere without worrying about leaving the range of your tether. That sort of thing is important for AR, but I just don't see it mattering for VR in the long run.

There is definitely a market for VR headsets for content delivered by a phone or builtin hardware. Those devices will realistically be limited to seated or standing-room-only experiences, though.




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