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A'I' in racing games is already a cracked problem I think (unless you mean forza horizon?).

The AIs in Rfactor2 are even pretty good wheel to wheel on some tracks - definitely a lot better than online rookies who are quick but blind. The only noticeable thing is that they don't learn over the course of a race. They seem to be programmed to make mistakes realistically, i.e. if the car loses grip in the wet they don't lock back onto the track.



Sure, but this is a different kind of agent - one that takes screen frames as input, rather than one that has direct access to game state.




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