Imo the best way to avoid this is to do: ``import sdl2 except Point`` and use the version of the procs that don't use Point, so you pass your own type as: ``render.drawPoints(p.x, p.y)``
Imo the best way to avoid this is to do: ``import sdl2 except Point`` and use the version of the procs that don't use Point, so you pass your own type as: ``render.drawPoints(p.x, p.y)``