Considering the following markets
- Embedded / IoT
- Server / Web / Cloud
- Gaming Console
- Mobile
- Enterprise Software
- Desktop
In all the markets except desktop open source software has > 50% market share.
If you consider Mac and Chrome OS, Virtual Machine Installs, Desktop reinstalls, people using both Windows and Linux at $work ... I would wager that FOSS Desktop Market share is well over 15%.
Based on that would you say FOSS has won ?
On a side note would you consider carpentry / IKEA as a model of OSS, where openness is obvious ?
Where FOSS has failed IMO is closed computing and closed data.
Reducing a general purpose computer to a vendor purpose computer by means of special firmware (the Apple CPU being the new culprit on the block). This also happens on the cloud. This is why Mac or Playstation are still considered closed source as compared to Android which allows you to install ROMs for the most part.
For some strange reason it is acceptable for data to be closed source. It is clearly where the money is. The user owns the data and the more I look at it ... the idea of transferable copyright for perpetuity is absurd.
In embedded/IoT, devices might use FLOSS but they are usually violating the licenses and the parts that make the device special are usually proprietary (think robot vacuums running Linux with a proprietary daemon doing house mapping etc). Often there are proprietary drivers or firmware too.
In servers FLOSS operating systems have indeed won, but lower level hardware-facing software like UEFI has not and indeed most proprietary UEFI implementations are based on FLOSS implementations, but with proprietary features or hardware support added that means users can't use the FLOSS version.
On the web FLOSS has indeed won, it is fairly rare to use proprietary JS/backend frameworks, but the things that are built using FLOSS web tools are mostly proprietary.
On the cloud FLOSS may have won the VM side, but the hypervisor side is trade secret land and management interfaces are mostly proprietary, very few cloud vendors use OpenStack.
Gaming consoles may use some bits of FLOSS internally, but they are locked down and proprietarised.
Mobile OSes may use some bits of FLOSS internally, but they are locked down and proprietarised to the extent that it takes a lot of work to get Linux running on a newly released device, sometimes even requiring exploiting security vulnerabilities.
Enterprise Software might be based on FLOSS but it is all proprietary at the end of the day.
On the desktop, the trend continues, macOS is FLOSS+proprietary, Chrome OS is FLOSS+proprietary.