I think I put my standards too high. I programmed for years before I did anything really impressive or even useful, but that didn't bother me at all. I didn't even think about becoming a professional programmer or accomplishing anything with programming until I had already put in a huge amount of work. Every time I did something new, I felt a sense of accomplishment, even though it didn't compare to the professionally produced games and programs I used. With music, I cared about the results right from the start and didn't get enough intrinsic satisfaction out of it to distract myself from how poorly I was playing. If I had compared myself against age-mates or measured myself against how I well I played a piece the previous week, I'm sure I would have enjoyed it more.
I have to say you sound like a very determined person to be willing to practice so much Hanon despite not liking music in the first place
Actually, Hanon was easier for me than a real piece of music would have been, because I was able to treat it as a purely technical exercise. Nobody would want to listen to it no matter how well I played it :-)
* Every time I did something new, I felt a sense of accomplishment, even though it didn't compare to the professionally produced games and programs I used. *
What about your programming projects. Do you (like the rest of us) have problems with releasing early and often?
How about if you treated music this way too - release early and often?
I have to say you sound like a very determined person to be willing to practice so much Hanon despite not liking music in the first place
Actually, Hanon was easier for me than a real piece of music would have been, because I was able to treat it as a purely technical exercise. Nobody would want to listen to it no matter how well I played it :-)