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> ROCm from AMD has its restrictions, but... it really is easier to program than OpenCL

That really not the point. OpenCL is a standard that - at least in principle - is supposed to be supported on multiple platforms by multiple vendors. ROCm is AMD-only, and even that is questionable since it didn't exist 6 or 7 years ago, and who knows - they might drop it like they changed their earlier focus.

Also, CUDA has a much richer ecosystem than AMD ROCm (I'm sad to say; as I'm not a fan of NVIDIA).



> OpenCL is a standard that - at least in principle - is supposed to be supported on multiple platforms by multiple vendors.

As was C++AMP (which was actually pretty good IMO as a language). Just because its a standard doesn't mean its going to be used.

OpenCL 2.0 was very poorly implemented: almost no one used any of its advanced features. To the point that OpenCL 3.0 is resetting from OpenCL 1.2.

Only Intel really supported OpenCL 2.1 or OpenCL 2.2. The entire OpenCL 2.x branch for years was squandered with tepid responses from NVidia and AMD (yes, AMD had better OpenCL 2.0 support. But it's debugger didn't work, all of the code was tested on OpenCL 1.2 only. No one cared)

I dare say that OpenCL 2.x was about as "standardized" and respected as C++ AMP. Just because its an open standard doesn't mean that its actually useful. Any serious OpenCL programmer stuck with OpenCL 1.2, including both AMD and NVidia OpenCL programmers.


Pretty much agree; and I'll add NVIDIA has also made it a point not to support profiling (and probably debugging) OpenCL... to this day.

Still, that doesn't contradict what I said in my earlier post.

There was also OpenCL C++, which I really wanted to see implemented by GPU vendors, especially NVIDIA, and that didn't happen either.

As for C++AMP - did that ever work on NVIDIA hardware?


C++ AMP compiled into Microsoft's DirectCompute which works on Nvidia (through the video game DirectX stuff)


Reminder that ROCm is still not supported on RDNA and RDNA2.




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