One point to make is that back then, consoles were the thing -- and while their specs were pitiful by today's standards, they had one huge advantage over PC's -- predictability. You knew exactly what hardware was going to be available. You could count CPU cycles by looking at assembly code.
The gist of programming console games of that period is I suspect somewhere between an Arduino and a Raspberry Pi.
The gist of programming console games of that period is I suspect somewhere between an Arduino and a Raspberry Pi.