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A game like Donkey Kong uses a static tile mapped background and some small dynamic objects that move around, and the hardware combines them.

These machines don’t even have enough memory to store one frame buffer, you can’t program like a modern game where everything is customizable and you can just do whatever you want as long as it’s fast enough.

In a game like Donkey Kong you do what the hardware allows you to do (and of course the hardware is designed to allow you to do what you want to do).



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