The destruction of graph of several billion nodes and about five times as much edges took several seconds in my C++ program. I constructed it in main() and delay between message just before "return 0;" statement and program actually exiting was quite long.
"Determministic" is a double edged sword. You get deterministic allocation and release times, but they might be bigger than what really is achievable.
"Determministic" is a double edged sword. You get deterministic allocation and release times, but they might be bigger than what really is achievable.