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Am I the only one who finds that lipsync is ALWAYS off in every single hyper-realistic game / demo? Is lipsync also subject to uncanny valley or what? Why is it so damn hard to sync audio with lips in these simulations?

Go to 1:34 in the video, slow it down to 0.25x on Youtube, and press play.



Lip syncing in games continues to disappoint. LA Noire from 2011 had some artifacts, but it's still better than most games since.




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