Hi everyone. I've been busy with a lot of other projects, but I've decided to take a shot at this one, since I like procedural content generation so much. I'm calling it a simplified version of the WFC because I'm taking ideas from it and using on my map generation. In this first version I have only three simple rules for 3 tiles. Sand, grass and water. Sand can be placed around anything, grass can only be place next to sand and water can be placed only around sand (all tiles can be placed around itself). I'm also considering a neighborhood of 8 instead of 4.
For a next version, I'll try to implement different rules top, bottom, left and right neighbors, with more tiles. I'll try to follow the concept of entropy as well. Hope you like it. The code is in main.js, Map and Texture class are only helpers, to show the isometric tiles.
For a next version, I'll try to implement different rules top, bottom, left and right neighbors, with more tiles. I'll try to follow the concept of entropy as well. Hope you like it. The code is in main.js, Map and Texture class are only helpers, to show the isometric tiles.