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One of the reason why I used Blueprints a lot in UE4 (despite being totaly at home and liking C++) is that iteration was much faster.

Recompiling C++ was ok-ish with hot-reload, but each time I changed/added some header file or class/struct member I had to recompile the entire thing which meant restarting the entire Unreal Editor.

During this wait time I often went online which broke my flow or productivity.



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