> creators can work on scenes so large that PC laptops can’t even run them
You can't open a 40GB scene entirely in GPU RAM on any single-GPU system, laptop or otherwise, because there aren't any 40GB+ GPUs.
But you can open a 40GB Octane demo scene with out-of-core loading enabled on a Windows laptop with 64GB of RAM. Hell, Otoy has a demo from 2018 of a Windows system loading and editing that "worst-case" 40GB scene entirely out-of-core at 60fps.[1]
So the suggestion is that the M2 is doing it without enabling out-of-core loading because all system RAM is in-core. Which is cool, and something Otoy's CEO was boasting on the M1 MBP's release day two years ago.[2]
So why bother going through the motions of benchmarking anything like this against 2+-year-old systems, just to make a claim the M1 also made, just less precisely?
> creators can work on scenes so large that PC laptops can’t even run them
You can't open a 40GB scene entirely in GPU RAM on any single-GPU system, laptop or otherwise, because there aren't any 40GB+ GPUs.
But you can open a 40GB Octane demo scene with out-of-core loading enabled on a Windows laptop with 64GB of RAM. Hell, Otoy has a demo from 2018 of a Windows system loading and editing that "worst-case" 40GB scene entirely out-of-core at 60fps.[1]
So the suggestion is that the M2 is doing it without enabling out-of-core loading because all system RAM is in-core. Which is cool, and something Otoy's CEO was boasting on the M1 MBP's release day two years ago.[2]
So why bother going through the motions of benchmarking anything like this against 2+-year-old systems, just to make a claim the M1 also made, just less precisely?
1: https://www.youtube.com/watch?v=6xE3J56pabk
2: https://twitter.com/JulesUrbach/status/1326922973790367750