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Meh, gsync keeps it sane. But no, my screen refresh rate is 165hz. If it were to be running that many fps, it would result in ~200 watts of power be utilized. Maybe this is "good" for gaming, but it is def bad for my wallet who has to pay the power bill. Maybe when electricity prices go back down, I'll turn it up.


> Meh, gsync keeps it sane.

GSync isn't magic. It can only do so much. In this situation, where you've tied your frames to 24 (for some reason?) and your monitor refresh rate is 165Hz, GSync isn't going to save you. GSync will help you if there are sudden, brief drops in FPS below the refresh rate and keep things in sync. It will not save you if your refresh rate is 165Hz and your frame rate is 24...

> Maybe when electricity prices go back down, I'll turn it up

I don't think you'll notice the extra $5 a month it costs to run that a couple hours a week.

We should at least use a real reason why you'd do this. Saving a smidge of power is not one of them.

You should, instead, under-clock your monitor refresh rate to something low, like 75 or 60Hz, then frame-limit to that number as well.


Gsync/variable refresh rate should be able to make that work. Even if the display doesn’t go down to 24Hz, it only needs to drop to 144Hz to be an integer multiple of 24Hz - you’d just get each frame being displayed for 6 frames.


How high the electricity cost in your area for you to notice an extra 200 watts during gaming? Assuming $0.3/kwh, if you play 8 hours everyday (which is a lot), you'll increase your bill by $14.4. If you only play 2 hours everyday on average, the increase is only $3.6.


As I mentioned in another comment down-thread, my costs (after taxes + fees) is €0.60 a kWh.


Ok so $7 a month then. What you're doing to "save costs" is absurd, and the approach is entirely incorrect.

Downclock your monitor to something like 60Hz, then pin your frames there too.


I'm not sure how you reached $7...

0.2 kw * 8 hours * 30 days * €0.60 =

1.6 kw/h/d * 30 days * €0.60 =

48 kw/h * €0.60 =

€28.80 per month

I game about 3-6 hours a day, but I also do a lot of (unreal) programming on the same computer. So according to measurements, it draws about 2-3kw/h a day. Without limiting the framerate, it's closer to 10kw/h per day. We're talking a savings of ~€4 per day. That's over €100 per month in savings.

> Downclock your monitor to something like 60Hz, then pin your frames there too.

I'm not sure what my monitor rate has to do with fps. They are two totally independent measurements that are very rarely synced if you are doing any kinds of graphically intensive work, even if you pin them to the same rate. The monitor will still double-post frames every so often, or even skip a frame. Another good example is a paused video which is 0fps, but the monitor doesn't care. It just keeps showing the same frame over and over again. The same thing happens here, and with (g|v)sync, there's never any tearing.


Monitor refresh rate and FPS your GPU can generate are very related[1].

Again, your setup is so far from ideal, you should reconsider. Reduce your refresh rate to some multiple of 24 if you insist on 24 for some unknown reason.

It's one of those situations where you are being so clever you're hurting yourself and not realizing it.

[1] https://www.displayninja.com/what-is-screen-tearing/


I think you are lacking some basic fundamentals and/or not reading what I’m writing.

Gsync is enabled. There is no tearing. Monitor refresh rate and fps have literally nothing to do with each other when the fps is less than the refresh rate.




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