The complexity of our systems has increased a lot, and I dont think the tooling has caught up yet.
Its sad that the fastest thing we have now is log.Printf("asdasdf") and grep the logs on the pod :)
Debugging multithreaded application is as difficult as it was 50 years ago, maybe VR debuggers will allow us to debug complex interconnected systems or models in a more intuitive environment.
Also I think having hundreds of chats with some llms to investigate specific part of the code/docs fits very nicely with infinite screen space, and using your eyes to focus instead of alt+tabbing
I have my fingers crossed for some insane tooling advancements in the next years.
Does anyone know of any re-inventing the IDE in VR projects that are worth following?
Apple can’t even get lldb to not crash trying to show me the values of variables in the current stack frame… the intuitiveness of the UI is far from the top of my priority list.
Its sad that the fastest thing we have now is log.Printf("asdasdf") and grep the logs on the pod :)
Debugging multithreaded application is as difficult as it was 50 years ago, maybe VR debuggers will allow us to debug complex interconnected systems or models in a more intuitive environment.
Also I think having hundreds of chats with some llms to investigate specific part of the code/docs fits very nicely with infinite screen space, and using your eyes to focus instead of alt+tabbing
I have my fingers crossed for some insane tooling advancements in the next years.
Does anyone know of any re-inventing the IDE in VR projects that are worth following?