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Great to see more projects in the 3D graphics/WASM space! Any tips for getting into YC?

For context, my team has spent the past few years porting Unreal Engine 5 to WebGPU and WebAssembly - we have a multi-threaded renderer as well as an asset streaming system that fetches in at runtime asynchronously (as needed) so users don't need to download an entire game/app upfront. This also frees up needing to have the whole application in memory at once. We've also built out a whole hosting platform and backend for developers to deploy their projects to online.

You can learn more about SimplyStream here:

Website: https://simplystream.com/

Blog post: https://simplystream.com/create/blog/latest

Demos: https://simplystream.com/demos



I'm probably the worst person to ask for advice about applying to YC - it just kind of happened.

I was sad when UE4 sunset HTML5 support, and glad to see a spiritual successor! There are a lot of parallels to other large in-browser apps in terms of load time for games - not just for the content but the size of game code itself. Are you able to use streaming compilation or some sort of plugin model?


I've been trying to run the demos in Firefox on Linux, with an NVidia 3070. For the ones that will start, I see "WONDER", then a "loading" screen, with about 100Mb/s download traffic for about 10 seconds. Then RAM usage increases over about two minutes to 24GB or so. Then I get "Gah. Your tab just crashed" in Firefox.


Most of the demos just kill Chrome, on latest version, running on NVidia Quadro T1000.




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