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I just started learning C# while tinkering with Monogame.

It's a really nice language to use, I'm quite surprised.



C# is an absolutely excellent language, and continues to gradually improve.

Because I had to check this myself: Monogame is not tied to mono! It claims to support dotnet 8, so it looks suitably current and maintained.

It is annoying that Microsoft had their own perfectly adequate game framework which they binned at one of the transitions https://en.wikipedia.org/wiki/Microsoft_XNA


monogame is pretty much the continuation of XNA although they have added more stuff.

There is another framework called FNA that I've not used personally but I've heard it tries to match XNA exactly while monogame is a bit more forward looking. So FNA is good for porting forward your older XNA games.


C# is really an awesome language, it’s come such a long way. I know it used to be a pain and not very cross-platform friendly, but nowadays it’s a dream. Shoutout to Rider as the best IDE for it lol


I've done C# for a while and I really love what can be done with DI & reflection for cool cross cutting abilities.

I want to branch out to native stuff like C++ & Rust for memory management stuff, but they don't seem to come close in terms of the reflection abilities or probably the function is there, but just a nightmare to work with.

Anybody have any thoughts/opinions?


Take a look at System.Memory; it’s quite possible you don’t need to leave C# to do what you need with memory.


C# was my first language so I am biased, but it continues to be my favorite language out of any I've tried.


As someone who first learned to program in the early 80's, C# is far from my first language. But it is my favorite as well!


Give F# a try as well if you have some time. It's even better, and can do anything C# can do!


The core is very good, the OOP aspects can be really quite poor.

Let me write a function without 50 tokens of boilerplate!


You just need to put them in a static class to act as a name space. What is the big deal?


Love C# but

  public static implicit operator ClassA(ClassB b)
Is very verbose. There are probably worse offenders. C# devs also love to add access modifiers even when its not needed. For example, private for anything that is meant to be private or the suffix `Async` even though you don't have a sync version of a method.


The private keyword is needed because the default access is public to the same assembly. Usually that's very different from private.

As for the implicit cast, two extra tokens in an uncommon case doesn't seem so bad when you consider all the nice common things like var, the lambda syntax, initializers, pattern matching, LINQ, delegates, etc. etc.


Default visibility for type members is private, default visibility for not-nested types is internal.

Defining implicit cast operators frequently (especially ClassA -> ClassB) might be a sign that a better implementation is required. In practice, it's not done often.

Agree on unncessary Async suffix. It is a common mistake (it is one) to add it for methods that cannot or will not offer non-async variants.


In a sense, internal is just another way of viewing it as “private to the assembly”. If i don’t need something to be reached by another assembly, then typing `internal` when not necessary is just too much.

Note: I’m ignoring <InternalsVisibleTo> csproj property.


1. It's very long winded.

2. It encourages everyone to think about nouns rather verbs.


What’s wrong with nouns?


https://steve-yegge.blogspot.com/2006/03/execution-in-kingdo...

It's not as extreme as java but the smell is there.


I honestly did not find that blog to be a compelling argument. Maybe something more recent or more serious would help explain better.


Ultimately it just clashes with my taste.

I don't really know how else to enunciate it anymore than how I don't like Taylor swift music or whatever.


Yeah, I don't know, the argument here I think is just dated if I'm interpreting it correctly. There's nothing there in Java that forces you to make classes that are actions or verbs. You could do the same in any language that has classes. Java has long since supported lambdas and functions that can be passed around.


Just have an editor macro that expands "def" to "public static void"


Can you make an example of “poor”?


My concerns are mostly in the space between files and whole projects so I can't be super precise but one micro-scale thing that really worrys me is the lack of any discriminated unions in the language.

There a time when class hierarchies are ugly but fine, completely fine, and genuinely a bit dangerous: C# doesn't seem to have an option for the latter




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