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It depends a bit on your workload. If you have a pure computation workload, without much IO, TCG etc doesn't need to be slow.


It also depends on the architectures. x86 on ARM is tough to do efficiently because of the memory model differences. One of the keys to Rosetta 2 being so good was being able to make the underlying ARM processor obey the x86 memory model (even though it was still executing ARM instructions).




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