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Yeah, GDScript isnt fast and it doesnt need to be. Most games are just 'move thing' code

If you're doing deep computational loops then yes, you'll need something faster and there's plenty of options including compute shaders.

The beauty in GDscript is that you can work incredibly fast in it. As in, change your code while the game is running and see it in realtime. You can't iterate like that in most other languages.

So you make you game in gdscript efficiently, when its getting closer to release you port whats now mature code into C++ for the speed boost. An LLM will happily smash it out for you in minutes.

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