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Wow, I had always assumed Pixar was doing GI/ray tracing by now. Looking forward to seeing MU to check out the graphics porn.


Ironically Renderman has had global illumination and ray tracing for over ten years.

Having said that, what renderman is and what pixar animation do/use are rather orthogonal. For example pixar made heavy use of Subsurface scattering in the incredibles. Something that was at the time rather time intensive.

The title is a bit misleading as they've been using raytracing for years 1

[1]http://graphics.pixar.com/library/RayTracingCars/paper.pdf


They were doing GI before, but using an approximate point-based solution. The point-based stuff isn't as accurate but it's very fast and still looks pretty good.




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