>Yeah, I’m actually surprised Apple hasn’t made a play for this from day 1 since developing iOS/OS X often leads to writing/maintaining a bunch of home-made or 3rd-party scripts (usually in Ruby), making app development require not only knowing Objective-C & Cocoa but also some scripting language.
Define "often".
Besides, Swift wasn't even that ready for application develoment from day 1.
Define "often".
Besides, Swift wasn't even that ready for application develoment from day 1.